Document-oriented DataBase. A full Crystal database management without SQL, storing data in plain files.
 
 
 
 
 
 
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README.md

dodb.cr

DODB stands for Document Oriented DataBase.

Objective

The objective is to get rid of DBMS when storing simple files directly on the file-system is enough.

Overview

A brief summary:

  • no SQL
  • objects are serialized (currently in JSON)
  • indexes (simple symlinks on the FS) can be created to improve significantly searches in the db
  • db is fully integrated in the language (basically a simple array with a few more functions)

Also, data can be cached. The entire base will be kept in memory (if you can), enabling incredible speeds.

Limitations

DODB doesn't fully handle ACID properties:

  • no atomicity, you can't chain instructions and rollback if one of them fails ;
  • no consistency, there is currently no mechanism to prevent adding invalid values ;

Isolation is partially taken into account, with a locking mechanism preventing a few race conditions. FYI, in my projects the database is fast enough so I don't even need parallelism (like, by far).

Durability is taken into account. Data is written on-disk each time it changes.

NOTE: what I need is mostly there. What DODB doesn't provide, I hack it in a few lines in my app. DODB will provide some form of atomicity and consistency at some point, but nothing fancy nor too advanced. The whole point is to keep it simple.

Speed

Since DODB doesn't use SQL and doesn't even try to handle stuff like atomicity or consistency, speed is great. Reading data from disk takes about a few dozen microseconds, and not much more when searching an indexed data.

On my more-than-decade-old, slow-as-fuck machine, the simplest possible SQL request to Postgres takes about 100 to 900 microseconds. With DODB, to reach on-disk data: 13 microseconds. To search then retrieve indexed data: almost the same thing, 16 microseconds on average, since it's just a path to a symlink we have to build.

With the cached version of DODB, there is not even deserialization happening, so 7 nanoseconds.

Indexes (indexes, partitions and tags) are also cached by default. The speed up is great compared to the uncached version since you won't walk the file-system. Searching an index takes about 35 nanoseconds when cached. To avoid the memory cost of cached indexes, you can explicitely ask for uncached ones.

NOTE: of course SQL and DODB cannot be fairly compared based on performance since they don't have the same properties. But still, this is the kind of speed you can get with the tool.

Installation

Add the following to your shard.yml. You may want to add version informations to avoid unexpected breakages.

dependencies:
    dodb:
        git: https://git.baguette.netlib.re/Baguette/dodb.cr

Basic usage

# Database creation
db = DODB::DataBase(Thing).new "path/to/storage/directory"

# Adding an element to the db
db << Thing.new

# Reaching all objects in the db
db.each do |thing|
	pp! thing
end

Basic API

Create the database

The DB creation is simply creating a few directories on the file-system.

db = DODB::DataBase(Thing).new "path/to/storage/directory"

Adding a new object

db << Thing.new

Sorting the objects

To speed-up searches in the DB, we can sort them, based on their attributes for example. There are 3 sorting methods:

  • index, 1-1 relations, an attribute value is bound to a single object (an identifier)
  • partition, 1-n relations, an attribute value may be related to several objects (the color of a car, for instance)
  • tags, n-n relations, each object may have several tags, each tag may be related to several objects

Let's take an example.

require "uuid"

class Car
	include JSON::Serializable
	property id       : String
	property color    : String
	property keywords : Array(String)

	def initialize(@color, @keywords)
		@id = UUID.random.to_s
	end
end

We want to store cars in a database and index them on their id attribute:

cars = DODB::DataBase(Car).new "path/to/storage/directory"

# We give a name to the index, then the code to extract the id from a Car instance
cars_by_id = cars.new_index "id", &.id

After adding a few objects in the database, here the index in action on the file-system:

$ tree storage/
storage
├── data
│   ├── 0000000000
│   ├── 0000000001
│   ├── 0000000002
│   ├── 0000000003
│   ├── 0000000004
│   └── 0000000005
├── indices
│   └── by_id
│       ├── 6e109b82-25de-4250-9c67-e7e8415ad5a7 -> ../../data/0000000003
│       ├── 2080131b-97d7-4300-afa9-55b93cdfd124 -> ../../data/0000000000
│       ├── 2118bf1c-e413-4658-b8c1-a08925e20945 -> ../../data/0000000005
│       ├── b53fab8e-f394-49ef-b939-8a670abe278b -> ../../data/0000000004
│       ├── 7e918680-6bc2-4f29-be7e-3d2e9c8e228c -> ../../data/0000000002
│       └── 8b4e83e3-ef95-40dc-a6e5-e6e697ce6323 -> ../../data/0000000001

We have 5 objects in the DB, each of them has a unique ID attribute, each attribute is related to a single object. Getting an object by its ID is as simple as cat storage/indices/by_id/<id>.

Now we want to sort cars based on their color attribute. This time, we use a partition, because the relation between the attribute (color) and the object (car) is 1-n:

cars_by_colors = cars.new_partition "color", &.color

On the file-system, this translates to:

$ tree storage/
...
├── partitions
│   └── by_color
│       ├── blue
│       │   ├── 0000000000 -> ../../../data/0000000000
│       │   └── 0000000004 -> ../../../data/0000000004
│       ├── red
│       │   ├── 0000000001 -> ../../../data/0000000001
│       │   ├── 0000000002 -> ../../../data/0000000002
│       │   └── 0000000003 -> ../../../data/0000000003
│       └── violet
│           └── 0000000005 -> ../../../data/0000000005

Now the attribute corresponds to a directory (blue, red, violet, etc.) containing a symlink for each related object.

Finally, we want to sort cars based on the keywords attribute. This is a n-n relation, each car may have several keywords, each keyword may be related to several cars.

cars_by_keyword = cars.new_tags "keyword", &.keywords

On the file-system, this translates to:

$ tree storage/
...
└── tags
    └── by_keyword
        ├── elegant
        │   ├── 0000000000 -> ../../../data/0000000000
        │   └── 0000000003 -> ../../../data/0000000003
        ├── impressive
        │   ├── 0000000000 -> ../../../data/0000000000
        │   ├── 0000000001 -> ../../../data/0000000001
        │   └── 0000000003 -> ../../../data/0000000003
...

Tags are very similar to partitions and are used the exact same way for search, update and deletion.

Updating an object

In our last example we had a Car class, we stored its instances in cars and we could identify each instance by its id with the index cars_by_id. Now, we want to update a car:

# we find a car we want to modify
car = cars_by_id.get "86a07924-ab3a-4f46-a975-e9803acba22d"

# we modify it
car.color = "Blue"

# update
# simple case: no change in the index
cars_by_id.update car
# otherwise
car.id = "something-else-than-before"
cars_by_id.update "86a07924-ab3a-4f46-a975-e9803acba22d", car

Or, in the case the object may not yet exist:

cars_by_id.update_or_create car.id, car

# Search by partitions: all blue cars.
pp! cars_by_color.get "blue"

# Search by tags: all elegant cars.
pp! cars_by_keyword.get "elegant"

Changing a value that is related to a partition or a tag will automatically do what you would expect: de-index then re-index. You won't find yourself with a bunch of invalid symbolic links all over the place.

Removing an object

# Remove a value based on an index.
cars_by_id.delete "86a07924-ab3a-4f46-a975-e9803acba22d"

# Remove a value based on a partition.
cars_by_color.delete "red"
cars_by_color.delete "blue", do |car|
	car.keywords.empty
end

# Remove a value based on a tag.
cars_by_keyword.delete "shiny"
cars_by_keyword.delete "elegant", do |car|
	car.name == "GTI"
end

In this code snippet, we apply a function on blue cars only; and blue cars are only removed if they don't have any associated keywords. Same thing for elegant cars. This represents a performance boost compared to applying the function on all the cars.

Complete example

require "dodb"

# First, we define what well want to store.
# It *has* to be serializable through JSON, everything in DODB is stored in JSON directly on the file-system.
class Car
	include JSON::Serializable

	property name     : String        # unique to each instance (1-1 relations)
	property color    : String        # a simple attribute (1-n relations)
	property keywords : Array(String) # tags about a car, example: "shiny" (n-n relations)

	def initialize(@name, @color, @keywords)
	end
end

#####################
# Database creation #
#####################

cars = DODB::DataBase(Car).new "./bin/storage"


##########################
# Database configuration #
##########################

# There are several ways to index things in DODB.

# We give a name to the index, then the code to extract the name from a Car instance
# (1-1 relations: in this example, names are indexes = they are UNIQUE identifiers)
cars_by_name = cars.new_index "name", &.name

# We want quick searches for cars based on their color
# (1-n relations: a car only has one color, but a color may refer to many cars)
cars_by_color = cars.new_partition "color", &.color

# We also want to search cars on their keywords
# (n-n relations: a car may be described with many keywords and a keyword may be applied to many cars)
cars_by_keyword = cars.new_tags "keyword", &.keywords


##########
# Adding #
##########

cars << Car.new "Corvet",    "red",    [ "shiny", "impressive", "fast", "elegant" ]
cars << Car.new "SUV",       "red",    [ "solid", "impressive" ]
cars << Car.new "Mustang",   "red",    [ "shiny", "impressive", "elegant" ]
cars << Car.new "Bullet-GT", "red",    [ "shiny", "impressive", "fast", "elegant" ]
cars << Car.new "GTI",       "blue",   [ "average" ]
cars << Car.new "Deudeuch",  "violet", [ "dirty", "slow", "only French will understand" ]

# The DB can be accessed as a simple array
cars.each do |car|
	pp! car
end


################
# Searching... #
################

# based on an index (print the only car named "Corvet")
pp! cars_by_name.get "Corvet"

# based on a partition (print all red cars)
pp! cars_by_color.get "red"

# based on a tag (print all fast cars)
pp! cars_by_keyword.get "fast"


############
# Updating #
############

car = cars_by_name.get "Corvet"
car.color = "blue"
cars_by_name.update car

car = cars_by_name.get "Bullet-GT"
car.name = "Not-So-Fast-Bullet-GT"
cars_by_name.update "Bullet-GT", car # the name changed

# we have a car
# and add it to the DB, not knowing in advance if it was already there
car = Car.new "Mustang", "red", [] of String
cars_by_name.update_or_create car.name, car

# We all know it, elegant cars are also expensive.
cars_by_keyword.get("elegant").each do |car|
	car.keywords << "expensive"
	cars_by_name.update car.name, car
end

###############
# Deleting... #
###############

# based on a name
cars_by_name.delete "Deudeuch"

# based on a color
cars_by_color.delete "red"
# based on a color (but not only)
cars_by_color.delete "blue", &.name.==("GTI")

# based on a keyword
cars_by_keyword.delete "solid"
# based on a keyword (but not only)
cars_by_keyword.delete "fast", &.name.==("Corvet")