Add some files about lua
							
								
								
									
										
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								lua/simple_test/avalanche/big_love_ball.png
									
										
									
									
									
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								lua/simple_test/avalanche/bla.love
									
										
									
									
									
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								lua/simple_test/avalanche/conf.lua
									
										
									
									
									
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function love.conf(t)
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	t.title = "Avalanche of LÖVE"
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end
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								lua/simple_test/avalanche/green_ball.png
									
										
									
									
									
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								lua/simple_test/avalanche/love_ball.png
									
										
									
									
									
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								lua/simple_test/avalanche/main.lua
									
										
									
									
									
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-- Example: Avalanche of LOVE
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		||||
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		||||
-- Contains all the balls.
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		||||
balls = {}
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-- Contains all the boxes. (Terrain)
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boxes = {}
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function love.load()
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	-- Fat lines.
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	love.graphics.setLineWidth(2)
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	-- Load images.
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		||||
	images = {
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		green = love.graphics.newImage("green_ball.png"),
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		big_love = love.graphics.newImage("big_love_ball.png"),
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		love = love.graphics.newImage("love_ball.png"),
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	}
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	-- Image / radius pairs.
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		||||
	balldefs = {
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		{ i = images.green, 	r = 32 , ox = 36, oy = 36},
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		{ i = images.big_love, 	r = 46 , ox = 48, oy = 48},
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		{ i = images.love, 		r = 28 , ox = 32, oy = 32},
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		||||
	}
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		||||
	-- Create the world.
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		||||
	world = love.physics.newWorld(0, 300)
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		||||
	-- Create ground body.
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		||||
	ground = love.physics.newBody(world, 0, 0, "static")
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	-- Add all the balls.
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	addball(balldefs[1], 50) -- Add 100 green.
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	addball(balldefs[2], 5) -- Add 5 big.
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		||||
	addball(balldefs[3], 25) -- Add 50 pink.
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	-- This generates the terrain.
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	for i = 0, 10 do
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		addbox(i*50, i*50+100)
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	end
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end
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function love.update(dt)
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	-- Update the world.
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	world:update(dt)
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		||||
	-- Check whether we need to reset some balls.
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		||||
	-- When they move out of the screen, they
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		||||
	-- respawn above the screen.
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	for i,v in ipairs(balls) do
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		local x, y = v.b:getPosition()
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		if x > 850 or y > 650 then
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		||||
			v.b:setPosition(math.random(600, 1400), -math.random(100, 1500))
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			v.b:setLinearVelocity(-math.random(100,1000), math.random(100,1000))
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		end
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	end
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end
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function love.draw()
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		||||
	-- Draw all the balls.
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	for i, v in ipairs(balls) do
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		||||
		love.graphics.draw(v.i, v.b:getX(), v.b:getY(), v.b:getAngle(), 1, 1, v.ox, v.oy)
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		||||
	end
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	-- Draw all the boxes.
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	for i, v in ipairs(boxes) do
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		love.graphics.polygon("line", v.s:getPoints())
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	end
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	love.graphics.print("Click and drag the cake around or use the arrow keys", 10, 10)
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end
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-- Adds a static box.
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function addbox(x, y)
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	local t = {}
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		||||
	t.b = ground
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	t.s = love.physics.newRectangleShape(x, y, 50, 50)
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		||||
	t.f = love.physics.newFixture(t.b, t.s)
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	table.insert(boxes, t)
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end
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		||||
-- Adds X balls.
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function addball(def, num)
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	for i = 1, num do
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		local x, y = math.random(0, 400), -math.random(100, 1500)
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		local t = {}
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		t.b = love.physics.newBody(world, x, y, "dynamic")
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		t.s = love.physics.newCircleShape(def.r)
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		t.f = love.physics.newFixture(t.b, t.s)
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		t.i = def.i
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		t.ox = def.ox
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		t.oy = def.oy
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		table.insert(balls, t)
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		||||
	end
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		||||
end
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								lua/simple_test/lovalanche.love
									
										
									
									
									
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								lua/simple_test/love/avalanche/big_love_ball.png
									
										
									
									
									
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								lua/simple_test/love/avalanche/conf.lua
									
										
									
									
									
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function love.conf(t)
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	t.title = "Avalanche of LÖVE"
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end
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								lua/simple_test/love/avalanche/green_ball.png
									
										
									
									
									
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								lua/simple_test/love/avalanche/lovalanche.love
									
										
									
									
									
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								lua/simple_test/love/avalanche/love_ball.png
									
										
									
									
									
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								lua/simple_test/love/avalanche/main.lua
									
										
									
									
									
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		|||
-- Example: Avalanche of LOVE
 | 
			
		||||
 | 
			
		||||
-- Contains all the balls.
 | 
			
		||||
balls = {}
 | 
			
		||||
 | 
			
		||||
-- Contains all the boxes. (Terrain)
 | 
			
		||||
boxes = {}
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		||||
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		||||
function love.load()
 | 
			
		||||
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		||||
	-- Fat lines.
 | 
			
		||||
	love.graphics.setLineWidth(2)
 | 
			
		||||
 | 
			
		||||
	-- Load images.
 | 
			
		||||
	images = {
 | 
			
		||||
		green = love.graphics.newImage("green_ball.png"),
 | 
			
		||||
		big_love = love.graphics.newImage("big_love_ball.png"),
 | 
			
		||||
		love = love.graphics.newImage("love_ball.png"),
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		||||
	}
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		||||
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		||||
	-- Image / radius pairs.
 | 
			
		||||
	balldefs = {
 | 
			
		||||
		{ i = images.green, 	r = 32 , ox = 36, oy = 36},
 | 
			
		||||
		{ i = images.big_love, 	r = 46 , ox = 48, oy = 48},
 | 
			
		||||
		{ i = images.love, 		r = 28 , ox = 32, oy = 32},
 | 
			
		||||
	}
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		||||
	-- Create the world.
 | 
			
		||||
	world = love.physics.newWorld(0, 50)
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		||||
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		||||
	-- Create ground body.
 | 
			
		||||
	ground = love.physics.newBody(world, 0, 0, "static")
 | 
			
		||||
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		||||
	-- Add all the balls.
 | 
			
		||||
	addball(balldefs[1], 50) -- Add 100 green.
 | 
			
		||||
	addball(balldefs[2], 5) -- Add 5 big.
 | 
			
		||||
	addball(balldefs[3], 25) -- Add 50 pink.
 | 
			
		||||
 | 
			
		||||
	-- This generates the terrain.
 | 
			
		||||
	for i = 0, 10 do
 | 
			
		||||
		addbox(i*50, i*50+100)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function love.update(dt)
 | 
			
		||||
 | 
			
		||||
	-- Update the world.
 | 
			
		||||
	world:update(dt)
 | 
			
		||||
 | 
			
		||||
	-- Check whether we need to reset some balls.
 | 
			
		||||
	-- When they move out of the screen, they
 | 
			
		||||
	-- respawn above the screen.
 | 
			
		||||
	for i,v in ipairs(balls) do
 | 
			
		||||
		local x, y = v.b:getPosition()
 | 
			
		||||
		if x > 850 or y > 650 then
 | 
			
		||||
			v.b:setPosition(math.random(0, 400), -math.random(100, 1500))
 | 
			
		||||
			v.b:setLinearVelocity(0, 0)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function love.draw()
 | 
			
		||||
	-- Draw all the balls.
 | 
			
		||||
	for i, v in ipairs(balls) do
 | 
			
		||||
		love.graphics.draw(v.i, v.b:getX(), v.b:getY(), v.b:getAngle(), 1, 1, v.ox, v.oy)
 | 
			
		||||
	end
 | 
			
		||||
	-- Draw all the boxes.
 | 
			
		||||
	for i, v in ipairs(boxes) do
 | 
			
		||||
		love.graphics.polygon("line", v.s:getPoints())
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
-- Adds a static box.
 | 
			
		||||
function addbox(x, y)
 | 
			
		||||
	local t = {}
 | 
			
		||||
	t.b = ground
 | 
			
		||||
	t.s = love.physics.newRectangleShape(x, y, 50, 50)
 | 
			
		||||
	t.f = love.physics.newFixture(t.b, t.s)
 | 
			
		||||
	table.insert(boxes, t)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Adds X balls.
 | 
			
		||||
function addball(def, num)
 | 
			
		||||
	for i = 1, num do
 | 
			
		||||
		local x, y = math.random(0, 400), -math.random(100, 1500)
 | 
			
		||||
		local t = {}
 | 
			
		||||
		t.b = love.physics.newBody(world, x, y, "dynamic")
 | 
			
		||||
		t.s = love.physics.newCircleShape(def.r)
 | 
			
		||||
		t.f = love.physics.newFixture(t.b, t.s)
 | 
			
		||||
		t.i = def.i
 | 
			
		||||
		t.ox = def.ox
 | 
			
		||||
		t.oy = def.oy
 | 
			
		||||
		table.insert(balls, t)
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										
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								lua/simple_test/love/love-demos-0.8.0.zip
									
										
									
									
									
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								lua/simple_test/love/metaballs.love
									
										
									
									
									
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								lua/simple_test/love/no.love
									
										
									
									
									
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								lua/simple_test/love/passingclouds.love
									
										
									
									
									
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								lua/simple_test/love/sinescroller.love
									
										
									
									
									
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								lua/simple_test/test1/bla.love
									
										
									
									
									
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								lua/simple_test/test1/cloud.png
									
										
									
									
									
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								lua/simple_test/test1/conf.lua
									
										
									
									
									
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function love.conf(t)
 | 
			
		||||
	t.title = "ParticleSystem Demo"
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
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								lua/simple_test/test1/main.lua
									
										
									
									
									
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-------------------------------------------------
 | 
			
		||||
-- LOVE: ParticleSystem demo.						
 | 
			
		||||
-- Website: http://love2d.org
 | 
			
		||||
-- Licence: ZLIB/libpng									
 | 
			
		||||
-- Copyright (c) 2006-2009 LOVE Development Team
 | 
			
		||||
-------------------------------------------------
 | 
			
		||||
 | 
			
		||||
systems = {}
 | 
			
		||||
current = 1
 | 
			
		||||
 | 
			
		||||
function love.load()
 | 
			
		||||
	cloud = love.graphics.newImage("cloud.png")
 | 
			
		||||
	x = 50
 | 
			
		||||
	y = 50
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function love.draw()
 | 
			
		||||
	love.graphics.draw(cloud, x, y)
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
function love.update(dt)
 | 
			
		||||
	if love.keyboard.isDown("up") then
 | 
			
		||||
		y = y - 1000 * dt 
 | 
			
		||||
	elseif love.keyboard.isDown("down") then
 | 
			
		||||
		y = y + 1000 * dt
 | 
			
		||||
	elseif love.keyboard.isDown("right") then
 | 
			
		||||
		x = x + 1000 * dt 
 | 
			
		||||
	elseif love.keyboard.isDown("left") then
 | 
			
		||||
		x = x - 1000 * dt 
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||