135 lines
2.5 KiB
Plaintext
135 lines
2.5 KiB
Plaintext
define boite {
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xleft = $1
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xright = $2
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yup = $3
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ydown = $4
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line from xleft,ydown to xright,ydown
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line from xleft,yup to xright,yup
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line from xleft,yup to xleft,ydown
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line from xright,yup to xright,ydown
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}
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define legend_line {
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cy = $1
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lstartx = $2
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lendx = $3
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tstartx = $4
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.gcolor $5
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line from lstartx,cy to lendx,cy
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.gcolor
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$6 ljust at tstartx,cy
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}
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define legend {
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xleft = $1
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xright = $2
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yup = $3
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ydown = $4
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diffx = xright - xleft
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diffy = yup - ydown
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hdiff = diffy/5.7
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cy = yup - (diffy/6)
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cx = (diffx/20) + xleft
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lstartx = cx
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lendx = cx + diffx/8
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tstartx = lendx + diffx/20
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.ps -2
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legend_line(cy,lstartx,lendx,tstartx,red,"RAM only")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,black,"Cached db and index")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,pink,"Common db, cached index")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,blue,"Uncached db, cached index")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,green,"Uncached db and index")
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.ps +2
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}
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define legend_common {
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xleft = $1
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xright = $2
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yup = $3
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ydown = $4
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diffx = xright - xleft
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diffy = yup - ydown
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hdiff = diffy/4.5
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cy = yup - (diffy/6)
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cx = (diffx/20) + xleft
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lstartx = cx
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lendx = cx + diffx/8
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tstartx = lendx + diffx/20
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.ps -2
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legend_line(cy,lstartx,lendx,tstartx,red,"1k")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,green,"5k")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,black,"10k")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,pink,"20k")
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.ps +2
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}
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define legend_fifo_addition {
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xleft = $1
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xright = $2
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yup = $3
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ydown = $4
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diffx = xright - xleft
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diffy = yup - ydown
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hdiff = diffy/3.5
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cy = yup - (diffy/10)
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cx = (diffx/20) + xleft
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lstartx = cx
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lendx = cx + diffx/8
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tstartx = lendx + diffx/20
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.ps -2
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,orange,"Basic FIFO")
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cy = cy - hdiff
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legend_line(cy,lstartx,lendx,tstartx,green,"Efficient FIFO")
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.ps +2
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}
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# WARNING: this macro uses "cx" (current x), y_scale and "ox" (old x).
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define line_no_mustache {
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# $1 = cbram
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# $2 = obram
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# $3 = column
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# $4 = color
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$1 = $3/y_scale
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.gcolor $4
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if ($2 > 0) then {line from cx,$1 to ox,$2}
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bullet at cx,$1
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.gcolor
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$2 = $1
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}
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# WARNING: this macro uses "cx" (current x), y_scale and "ox" (old x).
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define line_with_mustache {
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# $1 = cbram
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# $2 = obram
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# $3 = column
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# $4 = color
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# $5 = column mustache 1
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# $6 = column mustache 2
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line_no_mustache($1,$2,$3,$4)
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line from cx,$5/y_scale to cx,$6/y_scale
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}
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