Add a few graphs.
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.G1
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copy "legend.grap"
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frame invis ht 3 wid 4 left solid bot solid
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coord y 0,500
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ticks left out from 0 to 500 by 50
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ticks bot out at 50000 "50,000", 100000 "100,000", 150000 "150,000", 200000 "200,000", 250000 "250,000"
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label left "Request duration with" unaligned "an index (ns)" "(Median)" left 0.8
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label bot "Number of cars in the database" down 0.1
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obfifo1 = obfifo5 = obfifo10 = obfifo20 = 0 # old bullets
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cbfifo1 = cbfifo5 = cbfifo10 = cbfifo20 = 0 # current bullets
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legendxleft = 180000
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legendxright = 240000
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legendyup = 400
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legendydown = 300
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boite(legendxleft,legendxright,legendyup,legendydown)
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legend_common(legendxleft,legendxright,legendyup,legendydown)
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copy "../data/fifo_index.d" thru X
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cx = $1*5
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y_scale = 1
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## fifo1 fifo5 fifo10 fifo20
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#line from cx,$2/y_scale to cx,$4/y_scale
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#line from cx,$5/y_scale to cx,$7/y_scale
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#line from cx,$8/y_scale to cx,$10/y_scale
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#line from cx,$11/y_scale to cx,$13/y_scale
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#ty = $3
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cx = $1*5
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cbfifo1 = $3/y_scale
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cbfifo5 = $6/y_scale
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cbfifo10 = $9/y_scale
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cbfifo20 = $12/y_scale
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.gcolor red
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if (obfifo1 > 0) then {line from cx,cbfifo1 to ox,obfifo1}
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.gcolor
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.gcolor green
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if (obfifo5 > 0) then {line from cx,cbfifo5 to ox,obfifo5}
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.gcolor
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if (obfifo10 > 0) then {line from cx,cbfifo10 to ox,obfifo10}
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.gcolor pink
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if (obfifo20 > 0) then {line from cx,cbfifo20 to ox,obfifo20}
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.gcolor
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obfifo1 = cbfifo1
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obfifo5 = cbfifo5
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obfifo10 = cbfifo10
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obfifo20 = cbfifo20
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ox = cx
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# fifo1 fifo5 fifo10 fifo20
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.gcolor red
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bullet at cx,cbfifo1
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.gcolor
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.gcolor green
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bullet at cx,cbfifo5
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.gcolor
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bullet at cx,cbfifo10
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.gcolor pink
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bullet at cx,cbfifo20
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.gcolor
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X
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.G2
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@ -0,0 +1,68 @@
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.G1
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copy "legend.grap"
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frame invis ht 3 wid 4 left solid bot solid
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coord x 0,5000*2 y 0,5000
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ticks left out from 0 to 5000 by 1000
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label left "Request duration" unaligned "for a partition (µs)" "(Median)" left 0.8
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label bot "Number of cars matching the partition" down 0.1
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obfifo1 = obfifo5 = obfifo10 = obfifo20 = 0
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cbfifo1 = cbfifo5 = cbfifo10 = cbfifo20 = 0
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legendxleft = 1000
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legendxright = 2500
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legendyup = 4000
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legendydown = 2500
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boite(legendxleft,legendxright,legendyup,legendydown)
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legend_common(legendxleft,legendxright,legendyup,legendydown)
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copy "../data/fifo_partitions.d" thru X
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cx = $1*2
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y_scale = 1000
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## fifo1 fifo5 fifo10 fifo20
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#line from cx,$2/y_scale to cx,$4/y_scale
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#line from cx,$5/y_scale to cx,$7/y_scale
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#line from cx,$8/y_scale to cx,$10/y_scale
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#line from cx,$11/y_scale to cx,$13/y_scale
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#ty = $3
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cbfifo1 = $3/y_scale
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cbfifo5 = $6/y_scale
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cbfifo10 = $9/y_scale
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cbfifo20 = $12/y_scale
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.gcolor red
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if (obfifo1 > 0) then {line from cx,cbfifo1 to ox,obfifo1}
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.gcolor
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.gcolor green
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if (obfifo5 > 0) then {line from cx,cbfifo5 to ox,obfifo5}
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.gcolor
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if (obfifo10 > 0) then {line from cx,cbfifo10 to ox,obfifo10}
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.gcolor pink
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if (obfifo20 > 0) then {line from cx,cbfifo20 to ox,obfifo20}
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.gcolor
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obfifo1 = cbfifo1
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obfifo5 = cbfifo5
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obfifo10 = cbfifo10
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obfifo20 = cbfifo20
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ox = cx
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# fifo1 fifo5 fifo10 fifo20
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.gcolor red
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bullet at cx,cbfifo1
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.gcolor
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.gcolor green
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bullet at cx,cbfifo5
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.gcolor
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bullet at cx,cbfifo10
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.gcolor pink
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bullet at cx,cbfifo20
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.gcolor
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X
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.G2
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@ -53,6 +53,44 @@ define legend {
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.ps +2
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}
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define legend_common {
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xleft = $1
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xright = $2
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yup = $3
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ydown = $4
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diffx = xright - xleft
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diffy = yup - ydown
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hdiff = diffy/4.5
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cy = yup - (diffy/6)
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cx = (diffx/20) + xleft
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lstartx = cx
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lendx = cx + diffx/8
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tstartx = lendx + diffx/20
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.ps -2
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.gcolor red
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line from lstartx,cy to lendx,cy
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.gcolor
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"1k" ljust at tstartx,cy
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cy = cy - hdiff
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.gcolor green
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line from lstartx,cy to lendx,cy
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.gcolor
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"5k" ljust at tstartx,cy
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cy = cy - hdiff
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line from lstartx,cy to lendx,cy
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"10k" ljust at tstartx,cy
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cy = cy - hdiff
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.gcolor pink
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line from lstartx,cy to lendx,cy
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.gcolor
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"20k" ljust at tstartx,cy
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.ps +2
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}
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define legend_fifo_addition {
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xleft = $1
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xright = $2
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@ -1044,3 +1044,11 @@ Since this implementation of DODB is related to the Crystal language (which isn'
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.ps -2
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.so graph_addition_fifo.grap
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.ps \n[PS]
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.APPENDIX Common database
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.ps -2
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.so graph_fifo_query_index.grap
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.ps \n[PS]
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.ps -2
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.so graph_fifo_query_partition.grap
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.ps \n[PS]
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