forked from Obsolete/naka-chan-dayo
Experimental Löve-like APIs for game programming.
Luka Vandervelden
9b33e7cbb5
- Map drawing is now possible with custom object-specific drawing code. A few examples have been added, including one that draws borders. Please note that those borders are still not perfect, however, as some inner angles are being rendered with plain/full-tile textures. The drawing code helpers will probably be moved to a location that makes them easy to reuse. - Some of the old map drawing code is still present (in particular in src/main.cr). That code is deprecated and will be removed soon. - WIP Naka::Map::ObjectReference. May or may not remain as it currently is. - Some mapgen updates to match the new drawing methods. - Possibly other minor tweaks or grooming. |
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shard.yml |