Add a simple input module as an example.

This commit is contained in:
Philippe Pittoli 2023-07-21 19:53:48 +02:00
parent ef3be6cc76
commit ae0de9d734

69
drop/SimpleInput.purs Normal file
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-- | `App.HomeInterface` presents the website and its features.
module App.SimpleInput where
import Prelude (Unit, ($))
-- import Data.Either (Either(..))
-- import Data.Maybe (Maybe(..), maybe)
-- import Data.Tuple (Tuple(..))
import Effect.Aff.Class (class MonadAff)
import Halogen as H
import Halogen.HTML as HH
-- import Halogen.HTML.Events as HE
import Halogen.HTML.Properties as HP
import Bulma as Bulma
type Input = Unit
data Action = UpdateStuff String
data Query a = DoNothing a
type Output = Unit
type Slot = H.Slot Query Output
type State = { stuff :: String }
component :: forall m. MonadAff m => H.Component Query Input Output m
component =
H.mkComponent
{ initialState
, render
, eval: H.mkEval $ H.defaultEval
{ handleAction = handleAction
}
}
handleAction :: forall m. MonadAff m => Action -> H.HalogenM State Action () Output m Unit
handleAction = case _ of
UpdateStuff val -> H.modify_ _ { stuff = val }
initialState :: forall input. input -> State
initialState _ = { stuff: "" }
render :: forall m. State -> H.ComponentHTML Action () m
render state
= HH.div_
[ Bulma.hero_danger "A simple input" "Nothing much to see"
, Bulma.section_small [ render_stuff ]
]
where
-- Some helpers.
title = Bulma.h3
p = Bulma.p
b x = Bulma.column_ [ Bulma.box x ]
render_stuff = Bulma.columns_ [ b [ title "stuff"
, stuff_input
]
, b [ title "value"
, p state.stuff
]
]
stuff_input
= Bulma.box_input "stuff" "stuff" "stuff"
UpdateStuff
state.stuff
true
should_be_disabled
should_be_disabled = (if true then (HP.enabled true) else (HP.disabled true))