Experimental Löve-like APIs for game programming.
 
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Luka Vandervelden 9116227d70 Updates, various.
- Naka has been split to a separate file for better readability.
  - Naka::Noise2D added. Basically Perlin noise, but it adds a few APIs
    to sum stacks of octaves and such. Generation from seed is still
    missing even though it’s critical.
  - An example map is generated using several Naka::Noise2D.
  - Some assets added, and used to display an example map. Objects that
    are higher than one tile are displayed, but widths can’t overflow
    at the moment.
  - Maps are saved to disk. This is still minimal, however, and loading
    them from save files is not implemented at the moment.
  - Some Naka::Event were added at some point, although they’re still
    very much works in progress, and probably incomplete.
  - Maps are displayed in a very crude way. Transitions between terrain
    types are unsupported, for example.
2018-11-04 00:36:32 +09:00
assets Updates, various. 2018-11-04 00:36:32 +09:00
src Updates, various. 2018-11-04 00:36:32 +09:00
shard.yml Initial commit. 2018-11-01 21:29:41 +09:00