- Naka has been split to a separate file for better readability.
- Naka::Noise2D added. Basically Perlin noise, but it adds a few APIs
to sum stacks of octaves and such. Generation from seed is still
missing even though it’s critical.
- An example map is generated using several Naka::Noise2D.
- Some assets added, and used to display an example map. Objects that
are higher than one tile are displayed, but widths can’t overflow
at the moment.
- Maps are saved to disk. This is still minimal, however, and loading
them from save files is not implemented at the moment.
- Some Naka::Event were added at some point, although they’re still
very much works in progress, and probably incomplete.
- Maps are displayed in a very crude way. Transitions between terrain
types are unsupported, for example.