Pong client: code is fine.
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49b1b3bab2
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4bbd5fc686
@ -4,13 +4,9 @@ const net = std.net;
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const fmt = std.fmt;
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const os = std.os;
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const ipc = @import("./main.zig");
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const builtin = @import("builtin");
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const native_os = builtin.target.os.tag;
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const print = std.debug.print;
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const testing = std.testing;
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const print_eq = @import("./util.zig").print_eq;
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const ipc = @import("./main.zig");
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const Message = ipc.Message;
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pub fn main() !u8 {
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const config = .{.safety = true};
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@ -21,36 +17,49 @@ pub fn main() !u8 {
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var ctx = try ipc.Context.init(allocator);
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defer ctx.deinit(); // There. Can't leak. Isn't Zig wonderful?
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// TODO: currently using a bullshit path.
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const path = "/tmp/.TEST_USOCK";
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// The service to contact, either provided with the SERVICE envvar
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// or simply using "pong".
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var should_free_service_to_contact: bool = true;
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var service_to_contact = std.process.getEnvVarOwned(allocator, "SERVICE") catch blk: {
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should_free_service_to_contact = false;
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break :blk "pong";
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};
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defer {
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if (should_free_service_to_contact)
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allocator.free(service_to_contact);
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}
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// CLIENT SIDE: connecting to a service.
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var sfd = try ctx.connect (path);
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var first_msg = try ipc.Message.init(sfd, ipc.Message.Type.DATA, allocator, "hello this is pong!!");
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try ctx.write(first_msg);
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first_msg.deinit();
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var pongfd = try ctx.connect_ipc(service_to_contact);
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var message = try Message.init(pongfd, Message.Type.DATA, allocator, "bounce me");
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try ctx.schedule(message);
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var some_event: ipc.Event = undefined;
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ctx.timer = 10000; // 10 seconds
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ctx.timer = 2000; // 2 seconds
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while(true) {
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some_event = try ctx.wait_event();
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switch (some_event.t) {
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.TIMER => {
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print("Timer!\n", .{});
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},
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.MESSAGE => {
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if (some_event.m) |m| {
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print("Message received: {}\n", .{m});
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print("message has been bounced: {}\n", .{m});
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m.deinit();
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break;
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}
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else {
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print("A message should have been received, weird\n", .{});
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print("Received empty message, ERROR.\n", .{});
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break;
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}
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break;
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},
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.TX => {
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print("Message sent.\n", .{});
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},
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else => {
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print("Unexpected message: {s}\n", .{some_event});
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print("Unexpected event: {}, let's suicide\n", .{some_event});
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break;
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},
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}
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