Example code: first steps towards C bindings.
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@ -7,11 +7,13 @@ pub fn build(b: *std.build.Builder) void {
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const lib = b.addStaticLibrary("ipc", "src/main.zig");
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lib.setOutputDir("build");
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lib.linkLibC();
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lib.setBuildMode(mode);
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lib.install();
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const solib = b.addSharedLibrary("ipc", "src/main.zig", b.version(0, 0, 1));
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solib.setOutputDir("build");
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solib.linkLibC();
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solib.setBuildMode(mode);
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solib.install();
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@ -1,6 +1,8 @@
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const std = @import("std");
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const testing = std.testing;
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const print = std.debug.print;
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const SOMESTRUCT = packed struct {
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somevalue: i32,
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const Self = @This();
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@ -11,8 +13,20 @@ const SOMESTRUCT = packed struct {
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}
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};
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export fn some_struct_bidouillage_init() callconv(.C) SOMESTRUCT {
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return SOMESTRUCT {.somevalue = 2};
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export fn some_struct_bidouillage_init(ptr: *anyopaque) callconv(.C) void {
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var pointer = @ptrCast(*SOMESTRUCT, @alignCast(@alignOf(SOMESTRUCT),ptr));
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var somestruct = std.heap.c_allocator.create(SOMESTRUCT) catch null;
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print ("hello we just did something\n", .{});
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if (somestruct) |s| {
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s.somevalue = 2;
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print ("just changed a value\n", .{});
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pointer.* = s.*;
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}
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print ("hello again\n", .{});
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// else {
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// pointer.* = null;
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// }
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}
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export fn some_struct_bidouillage_update(s: *SOMESTRUCT) callconv(.C) i32 {
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