Pong client.
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zig-impl/src/pong.zig
Normal file
61
zig-impl/src/pong.zig
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const std = @import("std");
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const hexdump = @import("./hexdump.zig");
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const net = std.net;
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const fmt = std.fmt;
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const os = std.os;
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const ipc = @import("./main.zig");
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const builtin = @import("builtin");
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const native_os = builtin.target.os.tag;
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const print = std.debug.print;
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const testing = std.testing;
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const print_eq = @import("./util.zig").print_eq;
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pub fn main() !u8 {
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const config = .{.safety = true};
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var gpa = std.heap.GeneralPurposeAllocator(config){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var ctx = try ipc.Context.init(allocator);
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defer ctx.deinit(); // There. Can't leak. Isn't Zig wonderful?
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// TODO: currently using a bullshit path.
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const path = "/tmp/.TEST_USOCK";
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// CLIENT SIDE: connecting to a service.
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var sfd = try ctx.connect (path);
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var first_msg = try ipc.Message.init(sfd, ipc.Message.Type.DATA, allocator, "hello this is pong!!");
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try ctx.write(first_msg);
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first_msg.deinit();
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var some_event: ipc.Event = undefined;
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ctx.timer = 10000; // 10 seconds
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while(true) {
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some_event = try ctx.wait_event();
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switch (some_event.t) {
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.TIMER => {
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print("Timer!\n", .{});
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},
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.MESSAGE => {
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if (some_event.m) |m| {
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print("Message received: {}\n", .{m});
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m.deinit();
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}
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else {
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print("A message should have been received, weird\n", .{});
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}
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break;
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},
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else => {
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print("Unexpected message: {s}\n", .{some_event});
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break;
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},
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}
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}
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print("Goodbye\n", .{});
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return 0;
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}
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