Experimental Löve-like APIs for game programming.
 
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Luka Vandervelden 9b33e7cbb5 Various.
- Map drawing is now possible with custom object-specific drawing
    code. A few examples have been added, including one that draws
    borders.
    Please note that those borders are still not perfect, however, as
    some inner angles are being rendered with plain/full-tile textures.
    The drawing code helpers will probably be moved to a location that
    makes them easy to reuse.
  - Some of the old map drawing code is still present (in particular in
    src/main.cr). That code is deprecated and will be removed soon.
  - WIP Naka::Map::ObjectReference. May or may not remain as it
    currently is.
  - Some mapgen updates to match the new drawing methods.
  - Possibly other minor tweaks or grooming.
2018-11-04 08:49:40 +09:00
assets Various. 2018-11-04 08:49:40 +09:00
src Various. 2018-11-04 08:49:40 +09:00
shard.yml Initial commit. 2018-11-01 21:29:41 +09:00