Actual Unix socket involved (create, listen, accept, connect, close).
parent
9011578d8b
commit
a0dbd66fd2
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@ -1,5 +1,6 @@
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const std = @import("std");
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const testing = std.testing;
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const net = std.net;
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// TODO: file descriptors should have a specific type
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// (however, usize is pointer size).
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@ -203,6 +204,8 @@ pub const ConnectionInfos = struct {
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more_to_read: bool,
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path: ?[] const u8, // Not always needed.
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// TODO: socket: ?net.Stream, // Not always needed.
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const Self = @This();
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pub fn init(@"type": ConnectionType, path: ?[] const u8) Self {
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@ -275,17 +278,18 @@ test "Switch - creation and display" {
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pub const Switches = std.ArrayList(Switch);
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pub const Connections = std.ArrayList(ConnectionInfos);
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pub const PollFD = std.ArrayList(usize);
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pub const PollFD = std.ArrayList(i32);
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// Context of the whole networking state.
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pub const Context = struct {
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allocator: std.mem.Allocator, // Memory allocator.
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connections: Connections, // Keep track of connections.
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pollfd: PollFD, // File descriptors.
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// TODO: List of "pollfd" structures within cinfos,
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// so we can pass it to poll(2). Share indexes with 'connections'.
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// struct pollfd *pollfd;
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// For now, this list doesn't do anything.
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// Can even be replaced in a near future.
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pollfd: PollFD, // File descriptors.
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tx: Messages, // Messages to send, once their fd is available.
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switchdb: ?Switches, // Relations between fd.
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@ -319,38 +323,44 @@ pub const Context = struct {
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if (self.switchdb) |sdb| { sdb.deinit(); }
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}
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// Return the new fd. Can be useful to the caller.
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pub fn connect(self: *Self, path: []const u8) !usize {
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print("connection to {s}\n", .{path});
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const newfd = 0; // TODO
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var newcon = ConnectionInfos.init(ConnectionType.IPC, path);
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fn connect_ (self: *Self, ctype: ConnectionType, path: []const u8) !i32 {
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var stream = try net.connectUnixSocket(path);
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const newfd = stream.handle;
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errdefer std.os.closeSocket(newfd);
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var newcon = ConnectionInfos.init(ctype, path);
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try self.connections.append(newcon);
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try self.pollfd.append(newfd);
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return newfd;
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}
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// Return the new fd. Can be useful to the caller.
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pub fn connect(self: *Self, path: []const u8) !i32 {
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print("connection to:\t{s}\n", .{path});
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return self.connect_ (ConnectionType.IPC, path);
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}
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// Connection to a service, but with switched with the client fd.
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pub fn connection_switched(self: *Self
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, path: [] const u8
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, clientfd: usize) !usize {
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print("connection switched from {} to path {s}\n"
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, .{clientfd, path});
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const newfd = 0; // TODO
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var newcon = ConnectionInfos.init(ConnectionType.SWITCHED, path);
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try self.connections.append(newcon);
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try self.pollfd.append(newfd);
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, clientfd: i32) !i32 {
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print("connection switched from {} to path {s}\n", .{clientfd, path});
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var newfd = try self.connect_ (ConnectionType.SWITCHED, path);
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// TODO: record switch.
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return newfd;
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}
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// Create a unix socket.
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pub fn server_init(self: *Self, path: [] const u8) !usize {
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pub fn server_init(self: *Self, path: [] const u8) !net.StreamServer {
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print("context server init {s}\n", .{path});
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const newfd = 0; // TODO
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var server = net.StreamServer.init(.{});
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var socket_addr = try net.Address.initUnix(path);
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try server.listen(socket_addr);
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const newfd = server.sockfd orelse return error.SocketLOL;
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var newcon = ConnectionInfos.init(ConnectionType.SERVER, path);
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try self.connections.append(newcon);
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try self.pollfd.append(newfd);
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return newfd;
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return server;
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}
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/// ipc_write (ctx *, const struct ipc_message *m);
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@ -372,7 +382,7 @@ pub const Context = struct {
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return m;
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}
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pub fn read_fd (_: *Self, fd: usize) !Message {
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pub fn read_fd (_: *Self, fd: i32) !Message {
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// TODO: read the actual content.
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print("read fd {}\n", .{fd});
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var payload = "hello!!";
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@ -396,7 +406,6 @@ pub const Context = struct {
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if (index >= self.pollfd.items.len) {
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return error.IndexOutOfBounds;
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}
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print("connection close index {}\n", .{index});
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// close the connection and remove it from the two structures
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if (self.connections.items.len > 0) {
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// TODO: actually close the file descriptor.
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@ -455,14 +464,44 @@ test "Context - creation, display and memory check" {
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var c = Context.init(allocator);
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defer c.deinit(); // There. Can't leak. Isn't Zig wonderful?
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// Creating a service.
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_ = try c.server_init("/tmp/.TEST_USOCK");
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const path = "/tmp/.TEST_USOCK";
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// Connection to a service.
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_ = try c.connect("/tmp/.TEST_USOCK");
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// SERVER SIDE: creating a service.
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var server = try c.server_init(path);
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defer server.deinit();
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defer std.fs.cwd().deleteFile(path) catch {}; // Once done, remove file.
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print ("Context: {}\n", .{c});
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print("\n", .{});
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// CLIENT SIDE: connection to a service.
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//_ = try c.connect(path);
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// TODO: connection to a server, but switched with clientfd "3".
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// _ = try c.connection_switched(path, 3);
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// print ("Context: {}\n", .{c});
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// print("\n", .{});
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const S = struct {
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fn clientFn() !void {
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const socket = try net.connectUnixSocket(path);
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defer socket.close();
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print("So we're a client now... path: {s}\n", .{path});
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_ = try socket.writer().writeAll("Hello world!");
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}
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};
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const t = try std.Thread.spawn(.{}, S.clientFn, .{});
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defer t.join();
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// Server.accept returns a net.Connection (handle = fd, addr = net.Address).
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var client = try server.accept();
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defer client.stream.close();
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var buf: [16]u8 = undefined;
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const n = try client.stream.reader().read(&buf);
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try testing.expectEqual(@as(usize, 12), n);
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try testing.expectEqualSlices(u8, "Hello world!", buf[0..n]);
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}
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pub fn main() u8 {
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