TCPd: preliminary work. Lacks actual TCP connection but switching is okay.
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1034b1aa5c
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const std = @import("std");
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const hexdump = @import("./hexdump.zig");
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const net = std.net;
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const fmt = std.fmt;
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const os = std.os;
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const ipc = @import("./main.zig");
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const Message = ipc.Message;
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// Import send_fd this way in order to produce docs for exchange-fd functions.
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const exchange_fd = @import("./exchange-fd.zig");
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const send_fd = exchange_fd.send_fd;
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const builtin = @import("builtin");
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const native_os = builtin.target.os.tag;
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const print = std.debug.print;
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const testing = std.testing;
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const print_eq = @import("./util.zig").print_eq;
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const URI = @import("./util.zig").URI;
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fn create_service() !void {
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const config = .{.safety = true};
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var gpa = std.heap.GeneralPurposeAllocator(config){};
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defer _ = gpa.deinit();
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const allocator = gpa.allocator();
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var ctx = try ipc.Context.init(allocator);
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defer ctx.deinit(); // There. Can't leak. Isn't Zig wonderful?
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// SERVER SIDE: creating a service.
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_ = try ctx.server_init("tcp");
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// signal handler, to quit when asked
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const S = struct {
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var should_quit: bool = false;
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fn handler(sig: i32, info: *const os.siginfo_t, _: ?*const anyopaque) callconv(.C) void {
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print ("A signal has been received: {}\n", .{sig});
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// Check that we received the correct signal.
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switch (native_os) {
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.netbsd => {
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if (sig != os.SIG.HUP or sig != info.info.signo)
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return;
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},
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else => {
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if (sig != os.SIG.HUP and sig != info.signo)
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return;
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},
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}
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should_quit = true;
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}
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};
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var sa = os.Sigaction{
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.handler = .{ .sigaction = &S.handler },
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.mask = os.empty_sigset, // Do not mask any signal.
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.flags = os.SA.SIGINFO,
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};
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// Quit on SIGHUP (kill -1).
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try os.sigaction(os.SIG.HUP, &sa, null);
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var some_event: ipc.Event = undefined;
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ctx.timer = 1000; // 1 second
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var count: u32 = 0;
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while(! S.should_quit) {
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some_event = try ctx.wait_event();
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switch (some_event.t) {
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.TIMER => {
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print("\rTimer! ({})", .{count});
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count += 1;
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},
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.CONNECTION => {
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print("New connection: {} so far!\n", .{ctx.pollfd.items.len});
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},
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.DISCONNECTION => {
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print("User {} disconnected, {} remainaing.\n"
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, .{some_event.origin, ctx.pollfd.items.len});
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},
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.EXTERNAL => {
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print("Message received from a non IPC socket.\n", .{});
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print("NOT IMPLEMENTED, YET. It's a suicide, then.\n", .{});
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break;
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},
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.SWITCH_RX => {
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print("Message has been received (SWITCH).\n", .{});
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},
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.SWITCH_TX => {
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print("Message has been sent (SWITCH).\n", .{});
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},
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.MESSAGE => {
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print("Client asking for a service through TCPd.\n", .{});
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if (some_event.m) |m| {
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print("{}\n", .{m});
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defer m.deinit(); // Do not forget to free the message payload.
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print ("URI to work with is {s}\n", .{m.payload});
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var uri = URI.read(m.payload);
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print ("proto [{s}] address [{s}] path [{s}]\n"
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, .{uri.protocol, uri.address, uri.path});
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// TODO FIXME: CURRENTLY ONLY CONNECT TO LOCAL UNIX SERVICE
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// TODO: TCP!!
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var servicefd = try ctx.connect_service (uri.path);
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// Connection is established, inform IPCd.
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var response = try Message.init(some_event.origin, allocator, "ok");
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defer response.deinit();
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try ctx.write(response);
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// Let's switch the connections!
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try ctx.add_switch(some_event.origin, servicefd);
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// TODO: for real TCP code, invoke: ctx.set_switch_callbacks ();
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}
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else {
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// TCPd was contacted without providing a message, nothing to do.
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var response = try Message.init(some_event.origin, allocator, "no");
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defer response.deinit();
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try ctx.write(response);
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try ctx.close(some_event.index);
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}
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},
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.TX => {
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print("Message sent.\n", .{});
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},
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.ERROR => {
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print("A problem occured, event: {}, let's suicide\n", .{some_event});
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break;
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},
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}
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}
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print("Goodbye\n", .{});
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}
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pub fn main() !u8 {
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try create_service();
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return 0;
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}
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