72 lines
2.0 KiB
Zig
72 lines
2.0 KiB
Zig
|
const std = @import("std");
|
||
|
const net = std.net;
|
||
|
const fmt = std.fmt;
|
||
|
const os = std.os;
|
||
|
|
||
|
const print = std.debug.print;
|
||
|
|
||
|
const ipc = @import("ipc");
|
||
|
const hexdump = ipc.hexdump;
|
||
|
const Message = ipc.Message;
|
||
|
|
||
|
pub fn main() !u8 {
|
||
|
const config = .{.safety = true};
|
||
|
var gpa = std.heap.GeneralPurposeAllocator(config){};
|
||
|
defer _ = gpa.deinit();
|
||
|
const allocator = gpa.allocator();
|
||
|
|
||
|
var ctx = try ipc.Context.init(allocator);
|
||
|
defer ctx.deinit(); // There. Can't leak. Isn't Zig wonderful?
|
||
|
|
||
|
// The service to contact, either provided with the SERVICE envvar
|
||
|
// or simply using "pong".
|
||
|
var should_free_service_to_contact: bool = true;
|
||
|
var service_to_contact = std.process.getEnvVarOwned(allocator, "SERVICE") catch blk: {
|
||
|
should_free_service_to_contact = false;
|
||
|
break :blk "pong";
|
||
|
};
|
||
|
defer {
|
||
|
if (should_free_service_to_contact)
|
||
|
allocator.free(service_to_contact);
|
||
|
}
|
||
|
|
||
|
var pongfd = try ctx.connect_ipc(service_to_contact);
|
||
|
var message = try Message.init(pongfd, allocator, "bounce me");
|
||
|
try ctx.schedule(message);
|
||
|
|
||
|
var some_event: ipc.Event = undefined;
|
||
|
ctx.timer = 2000; // 2 seconds
|
||
|
while(true) {
|
||
|
some_event = try ctx.wait_event();
|
||
|
switch (some_event.t) {
|
||
|
.TIMER => {
|
||
|
print("Timer!\n", .{});
|
||
|
},
|
||
|
|
||
|
.MESSAGE_RX => {
|
||
|
if (some_event.m) |m| {
|
||
|
print("message has been bounced: {}\n", .{m});
|
||
|
m.deinit();
|
||
|
break;
|
||
|
}
|
||
|
else {
|
||
|
print("Received empty message, ERROR.\n", .{});
|
||
|
break;
|
||
|
}
|
||
|
},
|
||
|
|
||
|
.MESSAGE_TX => {
|
||
|
print("Message sent.\n", .{});
|
||
|
},
|
||
|
|
||
|
else => {
|
||
|
print("Unexpected event: {}, let's suicide\n", .{some_event});
|
||
|
break;
|
||
|
},
|
||
|
}
|
||
|
}
|
||
|
|
||
|
print("Goodbye\n", .{});
|
||
|
return 0;
|
||
|
}
|